It has been a long time since the last time I posted, sorry for that but moving to another country is a quite stressful process ^_^ so, as I see the game has made a big improvement, so glad to read that. Nice job, as always.
No one has replied
@Xulture Awesome! the game looks really good I can't wait
For those who understand how difficult can be, we really appreciate all the hard work both of you are doing.
Great news and great improvements also!
Next video is some random 'Sunlight' settings you will get to use while designing your Planet. Usually you need to manually tweak them a bit.
You get the idea of how much it can change the whole look of the Environment.
@Aztar thank you, and good luck with that!
@AHrEJl we sure will! And like all mobs -- players get to decide what mobs spawn where, but rare mobes will have a chance of spawning by themselves..!
We'll be working on mobs placement system and gui soon, as soon as this ocean mesh work is out of the way.
For a true rare spawn, I suppose, DNA could have one charge, so only it will spawn only once, and never again. Any other spawns would require new DNA.
@Draëcal hmm.. if rain doesn't cause any damage regardless of speed, then it will just be the acceleration at which they fall down..? Same with everything falling down?
We should look into air density because that determines 'terminal velocity'. It may become too complicated, so we can just simply affect acceleration and still cap at the same terminal velocity..
@Xulture Many, but this is quite famouse Youku
Great improvement as always!
Disabled Categories are greyed out
Looks like your connection to Traverse Community was lost, please wait while we try to reconnect.