Weekly Update (Jun 4, 2016)


  • Traverse Team

    Hi guys,

    Another busy week for us -- still working on planet travel system, started tying up some of the mechanics around inventory, upgraded to latest version of Unreal Engine (4.12), and various performance optimizations.

    Summary from Git commit history:

    Date: Sat Jun 4 23:51:11 2016 +1200

    • player inventory system - work in progress
    • HUD updates for inventory
    • added several armor items to inventory system
    • database inventory updates
    • new REST methods for inventory handling

    Date: Fri Jun 3 22:35:05 2016 +1200

    • server rebuild testing
    • build for planetary alignment test
    • fixed AttachToComponent from constructor
    • fixed ProceduralMesh crash due to mis-aligned surface vertices

    Date: Thu Jun 2 23:26:34 2016 +1200

    • recompiled binaries
    • ue4.12 editor binaries
    • 4.12 changes
    • planet surface REST methods

    Date: Wed Jun 1 02:30:03 2016 +1200

    • debugging player location in space
    • updated sounds during take-off
    • added planet save / update surface capture mechanism

    Date: Tue May 31 22:15:36 2016 +1200

    • working out planet placement vs player placement on landing
    • update play placement
    • recompiled editor binary

    Date: Mon May 30 15:44:37 2016 +1200

    • planet spawning in space
    • universe handling / planets spawning
    • planet positioning and generation
    • character positioning in universe

    Date: Sun May 29 19:53:56 2016 +1200

    • fetching planet surface data from space via REST
    • database planet handling
    • planet generation performance tuning

Log in to reply
 

Looks like your connection to Traverse Community was lost, please wait while we try to reconnect.