Weekly Update (Jun 11, 2016)


  • Traverse Team

    Hi guys,

    Another busy week for us, continuing on adding more and more armor pieces, tweaking existing items, and working on planet landing system. Meanwhile Unreal Engine has had two patch releases, and we usually take time to upgrade straight away, to ensure we stay up to date -- small upgrades are much easier to handle than jumps across multiple versions.

    Summary from git commit history:

    Date: Sat Jun 11 23:36:42 2016 +1200

    • added cloth armor, icons, meshes chest x4
    • adjusted planet spawning structure
    • updated social clothing pants

    Date: Fri Jun 10 21:36:42 2016 +1200

    • added cloth armor, icons, meshes chest x2
    • added cloth armor shoulders icon and mesh
    • database sync of universe - work in progress
    • UE 4.12.2 upgrade

    Date: Thu Jun 9 18:16:15 2016 +1200

    • working out player's location in space
    • added cloth armor gloves icon and mesh
    • added heavy armor helmet, icon and mesh
    • recompiled editor binary

    Date: Wed Jun 8 21:34:48 2016 +1200

    • added leather armor chest icon and mesh
    • updated social clothing gloves
    • updated 3 social clothing tops

    Date: Tue Jun 7 14:48:27 2016 +1200

    • terrain controller capture of planet surface
    • added leather armor pants icon and mesh
    • refactor player location in space handling
    • updated PlayerCharacter references, refactored nullptr checks

    Date: Mon Jun 6 23:39:37 2016 +1200

    • re-aligning planets positions after flight resume
    • fixed crash caused by out-of-sync SetupAttachment
    • added leather armor shoulders icon and mesh

    Date: Sun Jun 5 14:39:37 2016 +1200

    • REST changes to take advantage of the new structure
    • database optimization and restructuring

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