Weekly Update (Jun 18, 2016)


  • Traverse Team

    Hi guys,

    Last week was another busy week working on various aspects of planet travel, forming the universe from planets, and integration the whole system. Also still adding a lot of new armor into the game.

    Summary from the git commit history:

    Date: Sat Jun 18 22:14:42 2016 +1200

    • refactor planet positioning in space
    • adjusted space travel speed and speed adjustment relative to planet proximity
    • updated character selection and login process
    • player in space respawns where they were logged out

    Date: Fri Jun 17 21:22:17 2016 +1200

    • UE4.12.3 upgrade
    • recompiled for new UE release

    Date: Thu Jun 16 19:59:00 2016 +1200

    • updated planet spawning
    • fixed character creation bg screen
    • gui tweaks

    Date: Wed Jun 15 21:49:35 2016 +1200

    • added leather chest, leggings, helmet and gloves pieces, icons and thumbnails
    • recompiled editor binary
    • debugging terraforming after planet generation
    • updated water simulation to use new data structure

    Date: Tue Jun 14 23:42:15 2016 +1200

    • refactor planet surface appearance capture -- reduced storage requirement
    • automation of planet surface capture

    Date: Mon Jun 13 22:52:41 2016 +1200

    • morphing updates -- propagation to armor tweaks
    • added cloth chest piece, icons and thumbnail
    • added REST requests for planet handling
    • fixed missing planet bug
    • upgraded database schema

    Date: Sun Jun 12 22:02:57 2016 +1200

    • updated deprecated nodes
    • fixed player controller handling of respawn
    • realigned planet positioning


  • Great improvement as always!


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