Weekly Update (Jun 18, 2016)
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Hi guys,
Last week was another busy week working on various aspects of planet travel, forming the universe from planets, and integration the whole system. Also still adding a lot of new armor into the game.
Summary from the git commit history:
Date: Sat Jun 18 22:14:42 2016 +1200
- refactor planet positioning in space
- adjusted space travel speed and speed adjustment relative to planet proximity
- updated character selection and login process
- player in space respawns where they were logged out
Date: Fri Jun 17 21:22:17 2016 +1200
- UE4.12.3 upgrade
- recompiled for new UE release
Date: Thu Jun 16 19:59:00 2016 +1200
- updated planet spawning
- fixed character creation bg screen
- gui tweaks
Date: Wed Jun 15 21:49:35 2016 +1200
- added leather chest, leggings, helmet and gloves pieces, icons and thumbnails
- recompiled editor binary
- debugging terraforming after planet generation
- updated water simulation to use new data structure
Date: Tue Jun 14 23:42:15 2016 +1200
- refactor planet surface appearance capture -- reduced storage requirement
- automation of planet surface capture
Date: Mon Jun 13 22:52:41 2016 +1200
- morphing updates -- propagation to armor tweaks
- added cloth chest piece, icons and thumbnail
- added REST requests for planet handling
- fixed missing planet bug
- upgraded database schema
Date: Sun Jun 12 22:02:57 2016 +1200
- updated deprecated nodes
- fixed player controller handling of respawn
- realigned planet positioning
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Great improvement as always!