Weekly Update (Jul 30, 2016)
We have another very busy week behind us, but with a slight refocus. We took a bit of time away from coding, modelling, and putting everything together, to work on planning our future steps, identifying specifics and possible challenges, and working out how to overcome them.
Progressing from pre-alpha into public alpha is our top priority, and we need to stay very critical as we prioritize items that are not taking us directly towards that goal.
This week's git commit history has only two entries (ocean mesh creation -- as already mentioned last week), so I won't add it here.