Weekly Update (Aug 06, 2016)

  • Traverse Team

    Hi guys,

    Busy week for us, with most of the work in getting the full functionality for the recently added mobs. We're moving some of the heavy-duty coding into the background, to make sure all of the game is moving forward, while focusing a bit less time on items that start taking too long.

    We're so excited that we've finished with the 0.5 internal version, and moving to working on 0.6 which will bring mob placement system to the game.

    Forum software (NodeBB) update has been released however, some of the plugins we use stopped working, so I'll hold off the upgrade until that has been resolved. :-)

    Summary from git commit history:

    Date: Sat Aug 6 23:19:34 2016 +1200

    • game build 0.5.63
    • fixed broken animation graphs
    • fixed Golem's animation blueprint
    • consolidated spider's animations
    • consolidated soulscreamer's animations

    Date: Fri Aug 5 23:51:16 2016 +1200

    • consolidated Rotsmirk's animations
    • consolidated Golem animations
    • aligned several mobs nameplate correctly
    • fixed nameplate alignment

    Date: Thu Aug 4 22:02:16 2016 +1200

    • chimera attacks
    • streamlined chimera's animations
    • fixed nameplate letter cropping
    • added new mobs to spawner

    Date: Wed Aug 3 15:12:59 2016 +1200

    • removed debug output for ocean
    • Blightteeth attacks
    • Blightteeth animations selection

    Date: Tue Aug 2 20:21:33 2016 +1200

    • fixed Bitterspur's tounge attack
    • fixed bitterspur's attacks triggering
    • Bitterspur attack abilities
    • Birchfury animations setup

    Date: Mon Aug 1 19:53:34 2016 +1200

    • Bitterspur animations setup
    • updated textures for Bitterspur
    • updated beetle anims
    • removed obsolete folders
    • added all new mobs models

    Date: Sun Jul 31 20:03:11 2016 +1200

    • recompiled editor binary
    • ocean recalculation algorithm
    • media content update

  • Great news and great improvements also!

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