Weekly Update (Aug 13, 2016)


  • Traverse Team

    Hi guys,

    Another busy week for us, focusing both on the core functionality and adding new mobs, keeping the pace from the prior weeks.

    Summary from git commit history:

    Date: Sat Aug 13 19:27:54 2016 +1200

    • ocean voxel server store
    • ocean voxel chunking
    • game build 0.6.1

    Date: Fri Aug 12 23:19:27 2016 +1200

    • recompiled editor binary
    • database changes implementation
    • updated dev server url

    Date: Thu Aug 11 22:06:03 2016 +1200

    • landing transition work
    • debugging landing system

    Date: Wed Aug 10 23:37:35 2016 +1200

    • created Rotsmirk's animation graph and movement blendspace
    • Rotsmirk's attacks and animation sync

    Date: Tue Aug 9 22:18:38 2016 +1200

    • Psycrates' attacks and animation sync
    • consolidated Murkwings' animations
    • Murkwings attacks and animation sync

    Date: Mon Aug 8 21:23:58 2016 +1200

    • added Rat to spawner
    • rat attacks and animation sync
    • fixed Birchfury's run
    • added rat and animations
    • Griffon attacks and animation synch

    Date: Sun Aug 7 22:04:18 2016 +1200

    • Golem attacks and animations sync
    • fixed distance check for very large mobs
    • Birchfury attacks and sync to animations


  • That tricky ocean! keep "mobbing" (^_^) nice improvements, as always.


  • Traverse Team

    Lol yeah, this iteration of ocean work is different, finally, just need to store calculated voxels, rather than recalculate on every update, and on connect.



  • For those who understand how difficult can be, we really appreciate all the hard work both of you are doing.


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