Weekly Update (Aug 13, 2016)
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Hi guys,
Another busy week for us, focusing both on the core functionality and adding new mobs, keeping the pace from the prior weeks.
Summary from git commit history:
Date: Sat Aug 13 19:27:54 2016 +1200
- ocean voxel server store
- ocean voxel chunking
- game build 0.6.1
Date: Fri Aug 12 23:19:27 2016 +1200
- recompiled editor binary
- database changes implementation
- updated dev server url
Date: Thu Aug 11 22:06:03 2016 +1200
- landing transition work
- debugging landing system
Date: Wed Aug 10 23:37:35 2016 +1200
- created Rotsmirk's animation graph and movement blendspace
- Rotsmirk's attacks and animation sync
Date: Tue Aug 9 22:18:38 2016 +1200
- Psycrates' attacks and animation sync
- consolidated Murkwings' animations
- Murkwings attacks and animation sync
Date: Mon Aug 8 21:23:58 2016 +1200
- added Rat to spawner
- rat attacks and animation sync
- fixed Birchfury's run
- added rat and animations
- Griffon attacks and animation synch
Date: Sun Aug 7 22:04:18 2016 +1200
- Golem attacks and animations sync
- fixed distance check for very large mobs
- Birchfury attacks and sync to animations
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That tricky ocean! keep "mobbing" (^_^) nice improvements, as always.
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Lol yeah, this iteration of ocean work is different, finally, just need to store calculated voxels, rather than recalculate on every update, and on connect.
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For those who understand how difficult can be, we really appreciate all the hard work both of you are doing.