Weekly Update (Aug 20, 2016)

  • Traverse Team

    Hi guys,

    Busy week for us, as always, tying up planet generation system to enable competition of ocean data structures, started working on mob placement system, tweaked website pages a little, attempted forum nodebb update again, but several plugins are still not functioning correctly, so we are still holding back on that.

    Unreal Engine 4.13 preview is out so we started identifying any possible challenges that upgrade may present, so far it appears like it will be quite straight forward. Project is still based on 4.12.3 version. This work is on a separate branch and we don't pick up those commits here.

    Summary from git commit history:

    Date: Sat Aug 20 22:46:12 2016 +1200

    • planet generator system
    • debugging performance issues
    • low/high watermark usage
    • fixed animation graph for Ryzix

    Date: Fri Aug 19 21:36:29 2016 +1200

    • updated feet alignment to several mobs
    • static mob 'figure' / placement 3d avatar
    • added HUD elements for mob placement
    • performance improvement with weather update

    Date: Thu Aug 18 23:48:52 2016 +1200

    • planet gen refactor - wip
    • crash on server start debugging
    • initial version of planet manager subsystem

    Date: Wed Aug 17 22:51:28 2016 +1200

    • planet generation refactor - work in progress
    • removed no longer needed code
    • recompiled editor binary
    • updated sequence of events in TerrainController blueprint

    Date: Tue Aug 16 17:12:06 2016 +1200

    • updated overview page
    • removed foundicons from site files
    • removed dependancy on foundicons since we already use font awesome

    Date: Mon Aug 15 23:57:31 2016 +1200

    • website javascript update
    • website update work in progress

    Date: Sun Aug 14 19:28:39 2016 +1200

    • ocean voxelization store to db
    • db schema updates
    • rest API for ocean

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