Weekly Update (Sep 03, 2016)


  • Traverse Team

    Hi guys,

    Sorry for delay of the weekly update -- busy as ever. We're currently adding mob spawner functionality, continuing with new armor pieces, and still ironing out planet and ocean system. Unreal Engine 4.13 was released, and we've upgraded the game to latest version.

    Summary from git commit history for last week:

    Date: Sat Sep 3 18:21:51 2016 +1200

    • recompiled editor binary
    • fixed shadowing of ObjectDesc
    • fixed shadowing of InputController

    Date: Fri Sep 2 22:16:39 2016 +1200

    • new physics signatures
    • added missing header ref
    • update mob spawner positioning

    Date: Thu Sep 1 22:21:51 2016 +1200

    • fixed multiple spawn bug
    • refactor mob spawn distribution
    • added hud elements for spawner
    • spawner optimization

    Date: Wed Aug 31 19:38:12 2016 +1200

    • planet generation update
    • spawner hud
    • recompiled editor binary
    • added leather armor, icons, and meshes: helmet, gloves, 2x pants

    Date: Tue Aug 30 20:44:59 2016 +1200

    • debugging planet generation
    • ocean mesh performance fix at big view range
    • planet size hud update
    • added spawener placeholder mesh

    Date: Mon Aug 29 23:23:02 2016 +1200

    • fixed planet generation infinite loop
    • updated dedicated server handling of spawner

    Date: Sun Aug 28 21:09:33 2016 +1200

    • updated REST handler for spawner
    • added missing spawner database attributes
    • planet generation performance fix


  • @Xulture coming right along! very cool.



  • sorry that this is kind of straight forward, but is there going to be an open alpha or beta?


  • Traverse Team

    Hey @Ace, we'll certainly have alpha testing coming up quite soon!!



  • @Xulture Awesome! the game looks really good I can't wait


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