Weekly Update (Sep 10, 2016)


  • Traverse Team

    Hi guys,

    We missed last weekend's update, here's git commit extract, more info on the next topic (for this week)..

    Date: Sat Sep 10 20:31:20 2016 +1200

    • added several mobs sounds
    • increased spawner distance from player
    • terrain LOD generation update
    • ocean save tweak

    Date: Fri Sep 9 22:19:48 2016 +1200

    • collision vs large object fix
    • tuned down high watermark for server spin-up
    • azure instance script refactor

    Date: Thu Sep 8 21:05:51 2016 +1200

    • refactored spawner, should be more reliable
    • recompiled editor binary

    Date: Wed Sep 7 23:12:02 2016 +1200

    • fixed double mob spawn
    • added respawn adjustment
    • new background media
    • fixed spawner HUD typo; updated placement

    Date: Tue Sep 6 23:42:36 2016 +1200

    • fixed terrain LOD generation rare crash
    • added interior props: chair, table, drawer
    • recompiled editor binary

    Date: Mon Sep 5 20:26:42 2016 +1200

    • reduced number of cookers to 1 because of random crash with 2
    • fixed media playback
    • toned down VaRest logging
    • fixed shadowing of APlayerController::Player

    Date: Sun Sep 4 19:31:25 2016 +1200

    • updated to new signature of AGameMode::Login
    • fixed EVerbType declaration
    • fixed rat's animation graph

Log in to reply
 

Looks like your connection to Traverse Community was lost, please wait while we try to reconnect.