Weekly Update (Sep 17, 2016)


  • Traverse Team

    Hi guys,

    We've been busy as ever, getting more and more items ready for alpha testing. We should be in the position to announce alpha testing date soon!

    We're still adding more items to the game, ironing out the whole space travel transition, updating back-end server invocation, and fixing bugs that we encounter.

    Extract from git commit history:

    Date: Sat Sep 17 18:19:35 2016 +1200

    • game build 0.6.3
    • fixed crash in ATraverseBaseCharacter when launching from editor
    • recompiled editor binary

    Date: Fri Sep 16 23:37:58 2016 +1200

    • planet allocation system - initial implementation
    • terrain LOD optimization
    • fixed crash on connect

    Date: Thu Sep 15 22:07:27 2016 +1200

    • character/account relationship update
    • mob placement/spawner avatars for several mobs
    • added ability to specify spawner area and density

    Date: Wed Sep 14 20:42:04 2016 +1200

    • ocean mesh optimization
    • removed obsolete collision code
    • tweaked space particles speed

    Date: Tue Sep 13 23:14:47 2016 +1200

    • updated server type selection: dev, test, prod
    • recompiled editor binary
    • changed azure server spin up watermarks
    • added more mobs to spawner interface

    Date: Mon Sep 12 20:56:29 2016 +1200

    • added distance culling for PlanetActor
    • new space flight particles
    • progressive terrain LOD streaming - wip
    • added new heavy armor, meshes and icons: gloves, boots, pants

    Date: Sun Sep 11 23:37:19 2016 +1200

    • recompiled editor binary
    • added debugging output to catch crash in curl wrapper
    • updated ocean view distance

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