Weekly Update (Sep 24, 2016)
-
Hi guys,
This week we've been continuing build of the last few core elements of the game, fixing bugs and adding new items to the game.
Summary from git commit history:
Date: Sat Sep 24 22:03:40 2016 +1200
- inventory handling
- added value to Item struct
- recompiled editor binary
- terrain LOD streaming update
Date: Fri Sep 23 21:16:37 2016 +1200
- inventory database schema
- REST requests for inv handling
- character controller inventory methods
Date: Thu Sep 22 19:51:27 2016 +1200
- updated inventory/tooltip gui
- added level and item quality info
Date: Wed Sep 21 19:38:04 2016 +1200
- fixed crash on planet landing
- recompiled editor binary
- added attributes to Item struct
Date: Tue Sep 20 22:07:09 2016 +1200
- added 2x cloth robes, meshes and icons
- reduced world edit distance to 2km
- refactor terrain collision test
- optimization: blueprint to c++ few player character functions
Date: Mon Sep 19 23:51:41 2016 +1200
- planet generation refactor - wip
- planet generation hud update
- fixed ocean glitch on rebuild
Date: Sun Sep 18 23:47:58 2016 +1200
- updated terrain LOD
- recompiled editor binary
- fixed double mob spawn
- added several interior props