Weekly Update (Sep 24, 2016)


  • Traverse Team

    Hi guys,

    This week we've been continuing build of the last few core elements of the game, fixing bugs and adding new items to the game.

    Summary from git commit history:

    Date: Sat Sep 24 22:03:40 2016 +1200

    • inventory handling
    • added value to Item struct
    • recompiled editor binary
    • terrain LOD streaming update

    Date: Fri Sep 23 21:16:37 2016 +1200

    • inventory database schema
    • REST requests for inv handling
    • character controller inventory methods

    Date: Thu Sep 22 19:51:27 2016 +1200

    • updated inventory/tooltip gui
    • added level and item quality info

    Date: Wed Sep 21 19:38:04 2016 +1200

    • fixed crash on planet landing
    • recompiled editor binary
    • added attributes to Item struct

    Date: Tue Sep 20 22:07:09 2016 +1200

    • added 2x cloth robes, meshes and icons
    • reduced world edit distance to 2km
    • refactor terrain collision test
    • optimization: blueprint to c++ few player character functions

    Date: Mon Sep 19 23:51:41 2016 +1200

    • planet generation refactor - wip
    • planet generation hud update
    • fixed ocean glitch on rebuild

    Date: Sun Sep 18 23:47:58 2016 +1200

    • updated terrain LOD
    • recompiled editor binary
    • fixed double mob spawn
    • added several interior props

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