Weekly Update (Oct 01, 2016)
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Hi guys,
Last week, we've been as busy as always, finishing up on the multiplayer streaming/world composition, upgrading engine to UE 4.13.1, and upgrading forum to latest nodebb 1.2.0.
Summary from git commit history:
Date: Sat Oct 1 20:51:17 2016 +1300- fixed crash in standalone offline game
- Simplified scene capture calls because they dont get delayed anymore
- update to UE4.13.1
Date: Sat Oct 1 20:50:52 2016 +1300
- updated db schema
- updated REST endpoints
Date: Fri Sep 30 20:50:29 2016 +1300
- level progression system - initial
- added several new interior props
- recompiled editor binary
- fixed server freeze/dead loop
Date: Thu Sep 29 21:15:27 2016 +1300
- reduced distance from player for AI calculation of passive (non-aggro) mobs
- fixed snow particles handling
- added heavy chest piece, icons and meshes
Date: Wed Sep 28 22:42:33 2016 +1300
- planet size HUD updates
- planet template system refactor - work in progress
Date: Tue Sep 27 20:51:11 2016 +1300
- ocean save to db optimization
- performance tweaks with ocean -- need to reduce handling time to below 100ms
- changed ocean db schema
- LOD progressive streaming bugfix -- fixed crash on multiple client instances
Date: Mon Sep 26 19:47:29 2016 +1300
- added character login invalidation on 2nd login
- added several new foliage types
- reworked server launcing sequence
Date: Sun Sep 25 22:04:37 2016 +1300
- fixed crash on missing inventory item
- recompiled editor binary
- simplified ATraversePlayerCharacter blueprint