Weekly Update (Oct 01, 2016)


  • Traverse Team

    Hi guys,

    Last week, we've been as busy as always, finishing up on the multiplayer streaming/world composition, upgrading engine to UE 4.13.1, and upgrading forum to latest nodebb 1.2.0.

    Summary from git commit history:
    Date: Sat Oct 1 20:51:17 2016 +1300

    • fixed crash in standalone offline game
    • Simplified scene capture calls because they dont get delayed anymore
    • update to UE4.13.1

    Date: Sat Oct 1 20:50:52 2016 +1300

    • updated db schema
    • updated REST endpoints

    Date: Fri Sep 30 20:50:29 2016 +1300

    • level progression system - initial
    • added several new interior props
    • recompiled editor binary
    • fixed server freeze/dead loop

    Date: Thu Sep 29 21:15:27 2016 +1300

    • reduced distance from player for AI calculation of passive (non-aggro) mobs
    • fixed snow particles handling
    • added heavy chest piece, icons and meshes

    Date: Wed Sep 28 22:42:33 2016 +1300

    • planet size HUD updates
    • planet template system refactor - work in progress

    Date: Tue Sep 27 20:51:11 2016 +1300

    • ocean save to db optimization
    • performance tweaks with ocean -- need to reduce handling time to below 100ms
    • changed ocean db schema
    • LOD progressive streaming bugfix -- fixed crash on multiple client instances

    Date: Mon Sep 26 19:47:29 2016 +1300

    • added character login invalidation on 2nd login
    • added several new foliage types
    • reworked server launcing sequence

    Date: Sun Sep 25 22:04:37 2016 +1300

    • fixed crash on missing inventory item
    • recompiled editor binary
    • simplified ATraversePlayerCharacter blueprint

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