Weekly Update (Mar 19, 2016)


  • Traverse Team

    Another very busy week behind us, with a lot of work on inter-planetary travel, gui, effects, and more new armor meshes.

    As a nice surprise, Epic Games have had a press release noting that we have been selected as one of the recipients of the latest rounds of Unreal Dev Grants read more. We don't have any more details yet but will let you know when we do.

    Summary from git commit history:

    Date: Sat Mar 19 23:43:53 2016 +1300

    • updated lighting
    • updated lights
    • astrioid colour change
    • skybox black
    • refactored planet atmospheric scattering
    • remove everything from old planet on take-off
    • lighting tweaks
    • modulating fresnel by sun direction
    • planet atmospheric effects
    • atmospheric glow around planets

    Date: Fri Mar 18 20:39:11 2016 +1300

    • remove fog
    • align satellites to face towards nearest planet
    • added space fog
    • added target
    • speed reduction near planets -- prevents flying through them
    • added new skybox

    Date: Thu Mar 17 21:46:33 2016 +1300

    • removed shadow casting from cockpit
    • added a new skybox
    • ensure player is at origin at BeginPlay
    • planet scaling, asteroids and satellite movement adjustments
    • asteroid space movement
    • asteroid spawns

    Date: Wed Mar 16 22:30:37 2016 +1300

    • satellite spawning system
    • new space manouvering implementation
    • reworking planet travel to allow planetary distances

    Date: Tue Mar 15 20:15:55 2016 +1300

    • new space skybox settings
    • cleaned up planet mesh generation
    • new sky sphere
    • ocean poly reduction
    • globe creation final touches
    • separating ocean and land mesh for planet composition

    Date: Mon Mar 14 17:14:16 2016 +1300

    • gui work
    • planet appearance changes
    • space planet generation changes

    Date: Sun Mar 13 21:09:49 2016 +1300

    • planet generation
    • added more GUI elements
    • throttle display
    • planet mesh generation system
    • cockpit camera positioning
    • controls alignment
    • change gui colors
    • updated GUI and cockpit mesh
    • speedometer gui

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