Weekly Update (Apr 2, 2016)


  • Traverse Team

    Hi guys,

    We've had another very productive week. We've added quite a few new props into the game, continued working on large terrain system and loading during landing of the rocket.

    Unreal Engine 4.11 was released, and we upgraded our project straight away. We can notice performance improvements!

    Git commit history:

    Date: Sat Apr 2 21:59:37 2016 +1300

    • added new .target files to git
    • lod holding structure work
    • data structures to store and activate LOD meshes
    • added far east props 12 buildings with interiors, 8 exterior props, 12 interior props
    • tweaks to adapt to 4.11 changes
    • fixed crash due to ticking on another thread

    Date: Fri Apr 1 22:21:01 2016 +1300

    • recompiled editor binaries
    • removed deprecated nodes and refactored to use new ones
    • fixed animation related warnings
    • UE 4.11.0 upgrade
    • terrain LOD structuring

    Date: Thu Mar 31 22:13:06 2016 +1300

    • fixed cow animations
    • updated new music, crosshair; updated cow mesh
    • LOD octree
    • streaming voxel data wip

    Date: Wed Mar 30 23:20:54 2016 +1300

    • refactored for memory and transfer size reduction
    • further refinement of voxel data structure
    • updated water simulation to support new way of storing data
    • reimplemented faster terrain smoothing

    Date: Tue Mar 29 21:09:39 2016 +1300

    • fixed ocean regeneration always on dig/fill
    • -1 edge data propagation fix
    • despawning empty tiles
    • dynamic spawning and despawning of required terrain tiles
    • refactoring voxel data change methods part 2
    • refactoring voxel data changes to take advantage of unified structure
    • removed unused methods
    • recompiled blueprints / corrected changed interface
    • fixed crash on move outside of world boundary

    Date: Mon Mar 28 23:48:45 2016 +1300

    • refactored several methods to use voxel data directly
    • reworking voxel octree to make it thread safe
    • attempts at resolving thread locking g challenges
    • data locking mechanisms update

    Date: Sun Mar 27 23:01:32 2016 +1300

    • unified sparse octree
    • post merge compiled editor binaries
    • new game build
    • updated client build process
    • fixed viking boat
    • fixed gui update feedback from server

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