Weekly Update (Apr 16, 2016)
-
Hi guys, another busy week behind us. A lot of the work is being done on re-implementing storage and networking of the planet data, to enable us to rapidly download planet data as player is landing.
Meanwhile, we're extending and growing weapons inventory. You've seen some of the bows, but there are a lot more ready to wield.
Summary from git log commit history:
Date: Sat Apr 16 22:23:20 2016 +1200
- voxel data serialization - work in progress
- added 4 new shields, meshes and icons
- refactored AVoxelTerrain serialization, removed unused DefaultFill variable
- added max hotkeys file to repository
Date: Fri Apr 15 23:41:38 2016 +1200
- updated default engine guid
- added new shield, mesh and icon
- voxel data serialization - work in progress
Date: Thu Apr 14 23:58:35 2016 +1200
- added new helmet, mesh and icon
- added 5 new shields, meshes and icons
- voxel data serialization - work in progress
- REST/database api update
- added 4 new shields, meshes and icons
Date: Wed Apr 13 23:26:26 2016 +1200
- moved servlets and db code under Source structure
- rebuilt weapons list
- weapon factory: don't recreate existing weapons on execution
- updated starting inventory
- voxel data serialization - work in progress
Date: Tue Apr 12 22:03:58 2016 +1200
- added latest weapons to registry
- added new wapons, meshes and icons: 1 dagger, 6 staves; updated 2 staves
- weapon factory / inventory item generation process -> item registry automation
- added new weapons, meshes and icons: 4 bows, 1 dagger, 1 staff, updated 2 daggers and one sword
- added new weapons, meshes and icons: 5 bows, 3 shields, 2 staves, one wand
- added 16 new bows, meshes and icons
- added UItemWeapon and relevant factory
- fixed voxel data load bugs
- recompiled editor binaries
Date: Mon Apr 11 23:37:34 2016 +1200
- updated project files
- voxel data upgrade system
- debugging upgrade process
- voxel data serialization - work in progress
Date: Sun Apr 10 17:32:23 2016 +1200
- data migration work
- testing new build automation mechanism
- updated build process to prevent multiple cookers
- added new weapons, meshes and icons: 1 dagger, 1 shield, 2 swords
- restructuring voxel data format, in-memory and netowrking