Weekly Update (May 7, 2016)


  • Traverse Team

    Hi guys, we've just finished another super-busy week -- continuing on the terrain LOD handling work, and adding more and more armor. Planet loading time has been taken down to some 4 seconds, and that is really easy to handle for purposes of seamless loading while landing.

    Few more complete armor sets have been loaded to the game -- we'll post those screenshots soon.

    We've upgraded forum software to the latest -- there could be some slight differences in the overall look. Let us know if anything doesn't work as expected.

    Summary from git commit history:

    Date: Sat May 7 22:13:19 2016 +1200

    • debuggin server reconnect on landing
    • debugging level lod streaming
    • re-construction of LODs on load

    Date: Fri May 6 23:58:46 2016 +1200

    • deserialization of mesh data - work in progress
    • fixed REST response to include both water and terrain content even when empty
    • changed REST construction for terrain LODs to account for data page numbering
    • REST responder for terrain LODs
    • ordering of terrain LODs
    • terrain lod requests

    Date: Thu May 5 22:58:43 2016 +1200

    • terrain lod streaming work in progress
    • aligned InitialTerrainRequest variable naming
    • updated cook-dev script to use current drive
    • fix for occasional crash during character creation
    • lod streaming work-in-progress

    Date: Wed May 4 19:46:55 2016 +1200

    • fixed mesh lod bug, further halved size of lod data
    • removing terrain_lods on planet delete
    • optimized terrain LOD mesh via rounding to nearest whole number
    • increased processing queue to 100 tiles per tick
    • renamed table to unify plurality
    • server requests to save LOD to DB
    • database table and REST handlers for terrain LODs

    Date: Tue May 3 22:18:00 2016 +1200

    • rearranged all clothing items into new categories and structure
    • reduced effect of AO texture to clothing
    • remove terrain LODs on rocket take-off
    • fixed broken Tick() on networked game
    • added new leather boots, mesh and icon
    • auto save of clothing settings from PIE
    • added new leather helemt, mesh and icon
    • terrain LOD optimization changes
    • fixed clothing part naming

    Date: Mon May 2 20:46:48 2016 +1200

    • added Heavy Armor set Chest of Infernal Misery -- chest, boots, gloves, helmet, leggings, shoulderpads, meshes and icons
    • compiled editor binaries
    • added ability to copy clothing part name as well from PIE to blueprint
    • added ability to copy/paste armor settings from PIE to blueprint
    • updated automated build system
    • terrain creation performance optimization

    Date: Sun May 1 21:35:38 2016 +1200

    • removed debug terrain LOD view
    • adjusted project dependencies
    • updated Traverse plugin dependencies
    • updated TraverseTypes; adjusted project dependencies
    • terrain lod server sync
    • updated default ambient light
    • node param bind fix
    • debugging serialization to database


  • I know forums haven't been too active lately, so I just wanted to say, I'm still looking forward to the game! Keep up the great work!


  • Traverse Team

    @EternalSites Thanks Eternal :D Once we get to the next phase the forums will be a lot more active once again and we are very very close! It's like the last piece of the biggest puzzle for us and then we can work on the lighter more fun parts. We really both can't wait to show you guys.

    Hope your game is going well!


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